class Gm2dLayout |
This layout causes all components that reside within a container to be positioned at the same depth, which is a certain distance (the depth differential) from their container.
Gm2dLayout () Standard constructor | |
virtual void | apply (vector<GmDrawable*>* components) Applies the layout to the container. |
float | getComponentDepth () Gets the component depth differential. |
void | setComponentDepth (float cdd) Sets the component depth differential. |
void | setContainerDimensions (GlmPoint3* position, float& width, float& height, float& depth) Associates the container's position and dimensions with this layout manager. |
virtual | ~Gm2dLayout () Virtual destructor |
This layout causes all components that reside within a container to be positioned at the same depth, which is a certain distance (the depth differential) from their container. All components are top level, such that the container is in the background and they are in the foreground.
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