applyTransform (float percentageElapsed) Applies OpenGL scaling transformations in the X, Y, and Z axis given the percentage of the total transformation curve.
Applies OpenGL scaling transformations in the X, Y, and Z
axis given the percentage of the total transformation curve.
For example, if applyTransformation(0.5) is called, the transformation
calculation is performed based on a value at 50% of the
transformation and velocity curves.
Parameters:
percentageElapsed - the percentage elapsed of the
total transformation path