The initial design and implementation of GLAM was concieved and executed by Gray Carper, Chris Glasnapp, Manu Sporny, and Jonathan Turner.
Further design and architecture reconstruction was executed by Mike Johnson and Dave Longley.
GLAM Architects:
Gray Carper
Gray was responsible for the base design, all the original font support and various UI primitives.
Chris Glasnapp
Chris extended GLAM by providing SVG support via the Sugar library as well as creating several very useful components.
Mike Johnson
Mike helped refurbish and reconstruct the architecture of GLAM, and created many of the widgets for GLAM, including the table, menus, scrollable area, etc.
Dave Longley
Dave was the chief engineer for GLAM's new action/listener architecture. In addition, he helped fix many of the old widgets, created new widgets, and wrestled OGLFT to the ground and beat the pulp out of it.
Manu Sporny
Manu was the initial designer and engineer of GLAM, and continues work on the core design as well as implementation of UI widgets, the event model, and animation control.
Jonathan Turner
Jonathan is credited with the early work on the UI concepts and the design document as well as the base implementation of Sugar.
GLAM Handbook Authors
Mike Johnson
Dave Longley
Manu Sporny