class GmMenu |
The menu class defines the functionality of all menu objects such as pop-ups and pull-downs.
| GmMenu () Standard constructor | |
| addTextItem (char* textMenuItem, WidgetIDType widgetId) Adds a text-based menu item to the menu. | |
| applyLayout (float minX, float minY, float minZ, float maxX, float maxY, float maxZ) Repositions and resizes this component based on parameters passed into the method. | |
| mousePressEvent (GmEvent* event) Event processing function to process a mouse press event. | |
| widgetEvent (GmEvent::WidgetEventType* widgetEvent) Called whenever a widget event occurs on a widget that this widget event handler has registered with. | |
| ~GmMenu () Virtual destructor |
| mGlMenuHeight The OpenGL height of the drop-down menu | |
| mGlMenuWidth The OpenGL width of the drop-down menu | |
| mListItems The menu list item objects that are contained in this menu |
| render2d (GmTypes::RenderOptionType renderOptions) Renders this menu to a 2D image buffer. | |
| render2dSelect (GmTypes::RenderOptionType renderOptions) Renders this menu to a selection buffer. |
The menu class defines the functionality of all menu objects such as pop-ups and pull-downs.
Alphabetic index HTML hierarchy of classes or Java